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WHO FARTED? 1 vs All Survival Rules: Structure, Side Assignment, and Round End Conditions

WHO FARTED? 1 vs All Survival rules: how one hidden Farter is split against the lobby, how sides are assigned each round, each side's objectives, meeting voting, and both round end conditions — a compact rules reference.

Quick answer

WHO FARTED? is a 1-vs-All Survival game: one player is the secret farter, and everyone else must find them before getting farted on. Every round splits the lobby into that single hidden Farter and an opposing side of innocents/survivors, and the round ends only when the survivors finish their shared task list or the Farter eliminates the whole lobby.

  • The matchup runs on asymmetric information: the Farter knows their identity from the start, while the other side must discover it.
  • '1 vs All Survival' is the documented structure of the game itself — a Survival / 1-vs-All party experience from Badass Experiences — not a separate mode you pick from a menu.
  • Roles are assigned fresh at the start of every round, so the sides reset each time you play.

Lobby size and how player counts change the structure

The mode caps at 10 max players per server. Player counts change how the 1-vs-All split plays out. Full lobbies create more noise, more false confidence, and better camouflage for the Farter, while half-empty lobbies make silent players stand out and make aggressive pushes easier for innocents. Friend stacks shift the math further — in a roughly 10-player lobby, two or three friends already change the social math, and a single wrong hard-tunnel vote can hand the round to the Farter.

Side assignment each round

Sides are assigned fresh at the start of every round, and roles reset each round. Observed gameplay runs a pre-round map vote followed by individual role reveals — captured footage shows players announcing "I got a survivor." The only documented way to influence the split is the optional 2x Farter Chance GamePass (599 Robux), which doubles your odds of being selected as the Farter. It does not auto-win and is not required to enjoy the game — it changes selection odds only.

Verified round objectives for each side

Comparison

Comparison
SideVerified Round ObjectiveIn Round Details
Survivors / innocents (everyone except the Farter)Complete the shared task list while avoiding being farted on, and find the secret farter before they fart on you.A visible counter tracks task progress (one observed round showed 7 of 24 complete); outlines guide players to tasks; getting farted kills the player; late-round timer pressure forces a choice between finishing tasks and hunting the Farter; the Farter can cut power, and a cue warns survivors when the Farter is nearby or on the same level.
Farter (the single hidden player)Stay secret, avoid a correct identify, and land farts to eliminate the other side before innocents organize.Sabotage such as cutting power disrupts survivor tasks while the Farter works toward landing their moment.

Two parameters stay open. The round timer's total length and its expiry outcome are not part of the documented rules — gameplay only shows a late "1 minute to left" state — so no fixed duration or timeout winner can be stated. Likewise, 24 tasks was the count in one observed round, not a documented per-round constant; the on-screen task counter is the value to trust each round. Farter ability numbers such as range, cooldowns, or charges are undocumented.

Meeting, voting, and elimination during a round

Redeem steps

  • Trigger a meeting

    A player presses the emergency button mid-round, or a meeting follows when someone sees another player dead.

  • Hold a team discussion

    The lobby compares observations, such as whether anyone saw a dead body.

  • Vote out a suspect

    Players cast their vote via the button.

  • Apply the result

    The voted-out player is eliminated; a wrong vote does not end the round.

Vote threshold specifics — the majority requirement and tie handling — are not documented; follow the in-game voting UI at each meeting.

Round end and win conditions

Data table

End State
Survivors win
Trigger
The survivor side finishes the shared task list. Observed sequence: 'We finished all the tasks.' followed by 'The survivors won.' The Farter is revealed after the round.
End State
Farter wins
Trigger
The Farter eliminates the whole lobby — 'Farta got everyone.' Guides phrase the same outcome as the Farter staying hidden long enough to land their moment, succeeding under the match rules shown in-client.
End State
Round continues
Trigger
A wrong elimination does not end the round. After a mis-vote: 'The farter is still among us.'

Version-sensitive rules and boundaries

Checklist

  • Trust the client text for side labelshigh

    The non-Farter side may appear as innocent, survivor, or simply 'everyone else' depending on the patch; exact UI labels can change after updates, so read the on-screen objective each round.

  • Recheck Farter ability UI in-gamehigh

    Exact ability UI may evolve. If the game shows charges, prompts, or timers, those override generic advice; no cooldown numbers are documented.

  • Expect only the two-side splitmedium

    No sub-roles, alignment charts, or third teams are part of the documented structure. Verify in-client if a future patch introduces neutrals, jesters, or timed events.

  • Treat mid-vote purchases as unverifiedlow

    Captured footage shows an '80 Robux' save-yourself buy during a vote, but it is not part of the documented meeting rules — rely on what your current client shows.

This reference reflects fan-wiki documentation and captured gameplay rather than official rule text. Round rules, role counts, and end conditions are freshness-sensitive, so recheck them against the current client after each game update.